Cases, please
Summary
Join Chuck, the hardworking porter, on his action-packed shift as he navigates through the corridors of the less-than-luxurious Musty Manor Hotel. Ready, set, "ding"... Your mission is to help Chuck deliver luggage with speed and accuracy to maximise his tips while avoiding pesky and demanding guests. Explore the hotel's many (crumbling) floors and try not to get dizzy with that revolving door of cases and chaos.
Our portergonist
As Chuck begins his shift, he takes a deep breath and prepares for the frantic day ahead. Musty Manor Hotel is notorious for its run-down facilities and curmudgeonly clientele, but Chuck is determined to provide the best service possible and earn as many tips as he can.
Chuck makes his way gingerly through the corridors, navigating the piling suitcases and pesky patrons. He carefully balances each piece of luggage, trying not to damage anything in the process. That is until the time ticks away and he gets a bit lobb-y. With each successful delivery, Chuck feels a sense of achievement and his wallet gets weightier.
The day wears on and Chuck becomes increasingly fatigued, but he takes it all in his stride, maintaining his professional demeanour and doing his best to ensure that every guest is satisfied.
Controls
Keyboard | Playstation | |
Move | A,D or LEFT,RIGHT | Analog or D-Pad LEFT,RIGHT |
Jump | SPACE or ENTER | X |
Cases (left hand) | J or Q | L1 |
Cases (right hand) | L or E | R1 |
Elevator | W,S or UP,DOWN | D-Pad UP,DOWN |
Pause | ESC or P | OPTIONS |
Credits, thanks
What | Where or Who |
Art | Dale Tubb |
Code | Craig Tubb |
Words | Amy Tubb |
Icons | https://davegreengames.itch.io/solobytes-controllerkeyboardmouse-pixelart-icon-p... |
Physics | https://forum.gamemaker.io/index.php?threads/basic-physics-platformer-controls.6... |
Sound effects | https://mixkit.co/free-sound-effects/thank-you/ https://pixabay.com/ |
Status | Prototype |
Platforms | HTML5 |
Authors | balroc, MrDeeT, atubb |
Genre | Platformer |
Made with | Aseprite, GameMaker |
Tags | GameMaker, Game Maker's Toolkit Jam, Pixel Art, Short, Singleplayer |
Comments
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Woah, had a blast! Really good work with the physics guys, I really like the pase of the game.
I had an error after day 3 I think, I can give you guys the details if you want to
We're really glad to hear that! Chuck's arms being physics-based was a new one for me. Bit of an accident but we quite liked it :)
Yes please feel free to share any errors. It'll help us with the tune up we'll be updating the game with after the rating period. Thanks!
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object objFade:
Unexisting room number: -1
at gml_Object_objFade_Step_0
############################################################################################
gml_Object_objFade_Step_0 (line -1)
Here's the error
Amazing thank you very much!